Abstract

In this two-part paper, we review in Part 1 game theory and information value theory , both of which determine the effectiveness of collaborative research, considering the coexistence of cooperation and competition among participating partners – including industrial enterprises and their sponsored university researchers. Different from other survey papers, we examine the relationship between these two subjects and its implication on field implementation of collaborative research results. We delineate the circumstances under which information dissemination can lead toward a stable and fruitful relationship among all participants. An iterative experimental tool, consisting of a computational model component and a face-to-face gaming component, is proposed to empirically test the likely success of collaborative research, dissemination and implementation in today’s information-based economy. The tool will generate a rich pool of data for the further development of the nascent field of information value theory.

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