Abstract

This chapter discusses a number of key concepts for extensive form game representation. It first considers a matrix that defines a zero-sum matrix game for which the minimizer has two actions and the maximizer has three actions and shows that the matrix description, by itself, does not capture the information structure of the game and, in fact, other information structures are possible. It then describes an extensive form representation of a zero-sum two-person game, which is a decision tree, the extensive form representation of multi-stage games, and the notions of security policy, security level, and saddle-point equilibrium for a game in extensive form. It also explores the matrix form for games in extensive form, recursive computation of equilibria for single-stage games, feedback games, feedback saddle-point for multi-stage games, and recursive computation of equilibria for multi-stage games. It concludes with a practice exercise with the corresponding solution, along with additional exercises.

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