Abstract

Software development companies commonly use Global Software Development (GSD) in their industry. A competent Scrum team supports the success of the GSD project. This research aims to identify the game components in the form of types, elements, and technologies that contribute to building experience for the Scrum team in a GSD environment. We used a Systematic Literature Review (SLR) with the Kitchenham and snowball method. From the 12 papers, we concluded that none of the games specifically focused on the competence of the Scrum team at GSD. The SLR results also identify ten game elements and technologies as a reference for game development to meet the challenges in GSD. The conclusion is that there are still great opportunities to develop a game that can improve the competence of the GSD Scrum team. Game development should refer to elements and identified technologies.

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