Abstract

The authors of the article analyzed the scientific research on the use of methods and gamification techniques in career guidance and concluded that it is necessary to work out career guidance games, make sure that elements of physical activity are included in career guidance games, since the board career guidance games do not take into account the “hyperactivity” of the modern generation. The article presents the results of the analysis of career guidance work in the monotown (Nizhnekamsk, The Republic of Tatarstan), identifies factors of its low efficiency: a formal approach to the development of career guidance activities, absence of innovative forms of work in practice, reluctance of managers of enterprises and organizations to cooperate with educational organizations using new forms of career guidance, a low number of highly-qualified and motivated professionals working with innovative methods of career guidance. The study made it possible to identify problems in the implementation of career guidance projects in the monotown. These included: actually no chance of conducting professional tests in real production conditions; provocative policy of the management of enterprises, expressed in the unwillingness to take responsibility for safety of participants in career guidance projects; the lack of personnel in organizations capable of organizing and conducting professional tests in production conditions; the lack of corporate personnel policies of city-forming enterprises in the field of career guidance for children and youth, corporate programs for conducting professional samples. The paper describes the proprietary methodology of conducting professional samples in the form of a quest game which allows acquainting school-age children with the professions of city-forming enterprises in the monotown. Besides, measures to systematize and increase the effectiveness of career guidance work in single-industry conditions are proposed.

Highlights

  • Alongside with competence-reducing, the growth of children's expectations is becoming a serious problem in modern conditions

  • According to the results of career guidance events held by the authors in game forms in 2016-2018, 969 respondents were surveyed, among them 91% were schoolchildren and 9% were 12-19-year-old college students

  • Game forms of career guidance are widely studied by researchers from various positions: games employed with different age categories from preschool children and primary school students to students of higher educational institutions, from career guidance in schools to work in yard clubs and centers of extracurricular activities

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Summary

Introduction

Alongside with competence-reducing, the growth of children's expectations is becoming a serious problem in modern conditions. There is a gap: the most active and competent adolescents successfully pass unified state exams and go to study at universities in capital-cities, the rest, who stay in their hometown and enter local educational institutions, imagine their work activity rather vaguely. The authors have proposed a solution to this problem through career guidance in the form of games. The collection of empirical data was implemented by conducting an experiment during which a survey among the participants of professional samples was conducted. According to the results of career guidance events held by the authors in game forms in 2016-2018, 969 respondents were surveyed, among them 91% were schoolchildren and 9% were 12-19-year-old college students. The statistical analysis of the answers to the questionnaire allowed to confirm and clarify some theses suggested by the authors, to identify and describe the principles of the organization of game professional samples

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