Abstract
Multimodal anthropologists are using games and game design as a method for producing ethnographic knowledge collaboratively with research participants and as a genre for communicating anthropological knowledge with varied publics. As a methodological approach and a rhetorical genre, games offer unique affordances in that they highlight the dynamic interplay of structures, systems, rules, and norms on the one hand, and contingency, interaction, and agency, on the other. Games are marked by uncertain outcomes, open‐endedness, and contingency, reflecting Clifford Geertz's observation that “cultural analysis is intrinsically incomplete.” Public anthropology has much to gain from games as an engaging modality for scholarly research, public communication, and pedagogy.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.