Abstract

Two studies examined the relationship between various measures of video game play, dream bizarreness and dream type, with an emphasis on dream lucidity. The varimax rotated factor analyses with some variables of each type replicated across studies, showing no association between gaming, dream bizarreness and dream lucidity. In follow-up factor analyses in each study with more information, some association was found between age of beginning play (younger) and dream bizarreness. Of additional interest is that the oft claimed association between dream bizarreness with lucidity was also not supported with one analysis showing a negative association. This calls into question methods of lucid dream induction that recommend attention to oddities as a way to get lucid in sleep.

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