Abstract

The research analysis is aimed to enhance the specific domain knowledge for Ludo which can be used for performance improvement in Dijkstra Algorithm networks or in evolutionary game analysis for ludo games. The Ludo game involves decision-making under fuzziness and uncertainty with more than two parties. It can serve as an excellent example of applying methods and concepts for automating resource management and real-time strategic decisions. Increase Logical Thinking Capability, development of Interpersonal Skills, dealing with Victory and Defeat & Other Cognitive Skills. And also, experimentation is focused on integrating the ludo with quizzes because quizzes will make this game more interesting, and it will also help us to increase our IQ levels. Ludo game concept is achieved by writing a computer program that allows players to roll a dice randomly, take decisions and move the pawn based on the outcome of the dice on a well-designed graphical interface.

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