Abstract

This paper presents a succinct review of attempts in the literature to use game theory to model decision-making scenarios relevant to defence applications. Game theory has been proven as a very effective tool in modelling the decision-making processes of intelligent agents, entities, and players. It has been used to model scenarios from diverse fields such as economics, evolutionary biology, and computer science. In defence applications, there is often a need to model and predict the actions of hostile actors, and players who try to evade or out-smart each other. Modelling how the actions of competitive players shape the decision making of each other is the forte of game theory. In past decades, there have been several studies that applied different branches of game theory to model a range of defence-related scenarios. This paper provides a structured review of such attempts, and classifies existing literature in terms of the kind of warfare modelled, the types of games used, and the players involved. After careful selection, a total of 29 directly relevant papers are discussed and classified. In terms of the warfares modelled, we recognise that most papers that apply game theory in defence settings are concerned with Command and Control Warfare, and can be further classified into papers dealing with (i) Resource Allocation Warfare (ii) Information Warfare (iii) Weapons Control Warfare, and (iv) Adversary Monitoring Warfare. We also observe that most of the reviewed papers are concerned with sensing, tracking, and large sensor networks, and the studied problems have parallels in sensor network analysis in the civilian domain. In terms of the games used, we classify the reviewed papers into papers that use non-cooperative or cooperative games, simultaneous or sequential games, discrete or continuous games, and non-zero-sum or zero-sum games. Similarly, papers are also classified into two-player, three-player or multi-player game based papers. We also explore the nature of players and the construction of payoff functions in each scenario. Finally, we also identify gaps in literature where game theory could be fruitfully applied in scenarios hitherto unexplored using game theory. The presented analysis provides a concise summary of the state-of-the-art with regards to the use of game theory in defence applications and highlights the benefits and limitations of game theory in the considered scenarios.

Highlights

  • We aim to present the literature in such a way that it addresses all of the functions of game theory in military control systems in each key domain

  • One such insight is that cooperation and hostile competition between intelligent agents are not so fundamentally different as they appear to be at first sight: in a sense, they can both be represented by the same framework, and both involve a number of intelligent players, strategies, and payoffs

  • We elaborated several scenarios in which game theory could be applied in defence science and technology, and presented a succinct review of existing research in this direction

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Summary

Introduction

It highlights the scope and utility of each analysed paper by presenting it in terms of the essential game-theoretic concepts: players, game types, strategies and the key parameters of their payoff functions It will act as both an annotated bibliography as well as a framework to understand and plan further research into the area. While it is acknowledged that an exhaustive search was not performed, the papers, to the best of our knowledge, cover a significant and representative section of the research niche we discuss here, and sufficiently demonstrate the trends, overlaps and gaps in the literature in this niche It is confidently expected, that the presented analysis will provide a rigorous comparison between the analysed papers and highlight the strengths and weaknesses of each, while highlighting the overall pros and cons of utilising game theory to model decision making in military contexts.

Background
Warfare Types
Land Warfare
Sea (Naval) Warfare
Aerial Warfare
Cyber Warfare
Space Warfare
Mixed/Other Warfare
Game Theory
Nash Equilibrium
Non-Cooperative Games and Cooperative Games
Zero-Sum Games
Simultaneous Games and Sequential Games
Differential Games
Common Interest Games
Signaling Games
2.3.10. Behavioural Game Theory
2.3.11. Evolutionary Game Theory
2.3.12. Other Recent Advances in Game Theory
Use of Game Theory in Defence Science and Technology Applications
Papers Dealing with Land Warfare
Papers Dealing with Naval Warfare
Papers Dealing with Aerial Warfare
Papers Dealing with Cyber Warfare
Papers Dealing with Space Warfare
Papers Dealing with Target Tracking
Papers Dealing with National Security
Papers Dealing with Other/Mixed Warfare
Classification of Papers
Impact-Related Metrics of the Papers Reviewed
Opportunities for Further Research
Managerial Implications
Social Implications
Conclusions
Full Text
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