Abstract
Real-time video transmission over Wireless Local Area Networks (WLANs) is a new challenge for wireless network research. This work solves the problem of video streaming transmission encoded with H.264/SVC (Scalable Video Coding). Firstly, we analyze the common theoretical foundations of video transmission in WLANs. Second, we present a review of the game model and use it to develop a mathematical method for understanding the relationship among workstations. Game theory is applied to analyze individual and group activities of workstations. The solution to Carrier Sense Multiple Access Scheme (CSMA)/Collision Avoid (CA) based on game theory presents a strategy for workstations to choose the back-off windows and reaches the equilibrium points. Third, the new module "System-in-the-Loop (SITL)" for OPNET Modeler is examined in this study to facilitate the video streaming transmission between real and simulated devices. The simulation results establish analytical statistics and provide insights for the process of the real response of transmission.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.