Abstract

Intensional logic programming is an extension of logic programming based on intensional logic, which includes as special cases both temporal and modal logic programming. In [13], M. Orgun and W.W. Wadge provided a general framework for capturing the semantics of intensional logic programming languages. They demonstrated that if the intensional operators of a language obey some simple semantic properties, then the programs of the language are guaranteed to have a minimum model semantics. One key property involved in the construction of [13] is the monotonicity of intensional operators. In this paper we consider intensional logic programming from a game-theoretic perspective. In particular we define a two-person game and demonstrate that it can be used in order to define a model for any given intensional program of the class introduced in [13]. Moreover, this model is shown to be identical to the minimum model constructed in [13]. More importantly, we demonstrate that the game is even applicable to intensional languages with non-monotonic operators. In this way we provide the first (to our knowledge) general framework for capturing the semantics of non-monotonic intensional logic programming.

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