Abstract

The games industry is a broad, multi-discipline industry, which continues to grow in terms of revenue and cultural significance. Despite the accolades of this “recession-proof” industry, video game projects often fail either to deliver on time and on budget, or to deliver a high quality product. There are likely to be many reasons for this failure, but it may be possible to construct the software technologies used by the games industry in such a way that games development becomes quicker and easier. In order to determine if there are architectures which provide such a benefit, an analysis was carried out using software quality metrics as key indicators to determine the usability, maintainability, and re-usability factors of games technology.

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