Abstract

To create a game, one must plan necessary steps ahead. This includes LAYOUT, design flow and sometimes artificial intelligence if necessary. In this paper, we explain how our mobile 3D Tower Defence game has been constructed with some special algorithms for the artificial intelligence of the game, such as enemy pathfinder and priority targeting. In the game, the user can build towers to take down waves of enemies before they reach their destination point. Preliminary demonstration of the game indicates that appropriate choice of towers and location of the towers built are the essential strategy for successful gameplay.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call