Abstract

Current research on game difficulty prediction mainly uses heuristic functions or physiological signals. The former does not consider user data, while the latter easily causes interference to the user. This paper proposes a difficulty prediction method based on multiple facial cues and game performance. Specifically, we first utilize various computer vision methods to detect players’ facial expressions, gaze directions, and head poses. Then, we build a dataset by combining these three kinds of data and game performance as inputs, with the subjective difficulty ratings as labels. Finally, we compare the performance of several machine learning methods on this dataset using two classification tasks. The experimental results showed that the multilayer perceptron classifier (abbreviated as MLP) achieved the highest performance on these tasks, and its accuracy increased with the increase in input feature dimensions. These results demonstrate the effectiveness of our method. The proposed method could assist in improving game design and user experience.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.