Abstract

The report completed in 2014 shows the Mapping of Digital Games Industry in Brazil, and was made by the Group of Studies and Development of the Creative Industry (GEDIGames). This project demonstrated the significant growth of the game sector in the country, pointing to the existence of 133 companies, and highlighting Pernambuco state as the higher growth in the Brazil Northeast region, counting 10 companies that currently develop games. This is probably due to the existence of the Porto Digital, which corresponds to a technological pool that aggregates several companies that develop new technologies. This paper aims to present the impact mapping of the Porto Digital Project on the development of the gaming industry in Pernambuco state, based on the companies installed in the technology park, observing how the development of the area was established by recovering its history and potential as a member of the creative industry in Brazil. A field research study was carried out to better understand the creative industry paths in Pernambuco, building a broad panel on the game industry. As a contribution, the research provided information for the development of tools that allowed professional improvement of those who directly dealt with the digital game design and broadcast content, as well as identifying trends for the next few years in the game industry.

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