Abstract

Although work is in progress to get a more realistic 3D simulation of a real environment, digital cinematography in games has so far delivered what it has promised in terms of high fidelity and realistic experience for the users. Therefore, with the available technology, we have investigated how video game cinematography could further be integrated into game design through the use of realistic camera lens distortion? To answer this question, our research develops a test bed using a camera model that simulates spatial distortion generalizing real-world lens behaviour. We implemented this camera in a test bed that simulates three use cases in games. Through this test bed, we tested our simulations with a survey sample of 21 people and made observations of how it impacted the game-play experience. Through these observations, we measured two metrics that comprise the game- play experience - agency and experience. From our observations and discussion, we demonstrate the use cases where realistic lens simulation and spatial distortion in game-cinematography could improve the game-play experience. Our research shows that further research should be made in exploring how game play experiences are shaped by the implementation of cinematographic techniques in a interactive game setting.

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