Abstract

The main goal of this study is to address the association between computer games and students’ academic performance. Computer games provide promising opportunities to motivate and involve students in learning. The exceptional growth in numbers of youth playing computer games in Saudi Arabia has stimulated this study to be conducted. In this study, we compared the effectiveness of two learning methods: game-based learning and nongame-based learning. We also observed the effectiveness of providing important terms’ Arabic meaning during the learning process. Both learning methods are designed and applied on teaching a computer networking course in community college. A total of 44 community college students were involved in the study; they were randomly assigned to two groups of equal size (N = 22). One of which used game-based learning method and the other one used nongame-based learning method. Furthermore, both groups were observed with and without native language hint. A knowledge test was conducted as the pretest and posttest. Students’ experiences and opinions on both methods were collected through feedback questionnaires. Data analyses showed that the game-based learning with native language hint demonstrated good performance as compared to nongame-based learning without native language hint. The results showed that students who use game-based method perform better and are more motivated than those who use the non-gaming method. The results suggest that computer game and native language hint can be used in education as a tool to increase student’s academic performance and motivation in non-English speaking countries.

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