Abstract

The purpose of this study was to examine the processes through which a cohort of 50 fifth-grade students designed a batting and fielding game in which they were also required to make the equipment used in that game. Through extensive observations and interviews, six major themes were generated which demonstrated that the pathway to a final game is different for both boys and girls, and is also influenced by the students' previous history and skill levels. While girls were considered more as planners and boys as more spontaneous in their approach to game design, it was noted that all students were able to develop some basic understanding of how game rules both enable and constrain certain tactics and skills. The students also developed an appreciation that the equipment used in games has a significant influence of the methods of play.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.