Abstract

Although many people perceive that games harm student achievement, it is undeniable that games can have a positive effect on various student abilities, one of which is creative problem-solving in mathematics. The intensity of playing the game of course influences this influence. This study aims to describe creative problem-solving in mathematics in terms of the intensity of playing games. The research method used is descriptive with a qualitative approach. This research was conducted at SMP Negeri 2 Kutasari in the odd semester of the 2019/2020 school year. The research subjects were determined by purposive sampling technique and obtained by class IXA. The instruments used were creative problem-solving in mathematics tests and interview guides. Based on the results of the questionnaire, two students in each category were selected using purposive sampling technique for interviews. Data analysis techniques include: 1) data reduction, 2) data presentation; and 3) conclude. The results showed that students with low-intensity gameplay, either online or offline, are better at the mastery of creative problem-solving in Mathematics than students who play games with high intensity or students who do not play games.

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