Abstract
We present a general framework for Game Artificial Intelligence Planning (AIP) Analytics. The objective is to provide analytic tools to study and improve AIP components and their use in video-games. Extraction and formatting of AI data is first described and discussed. Then AIP metrics are listed with examples and illustrations from three popular First-Person Shooters: F.E.A.R. (2005), KillZone 3 (2011) and Transformers 3: Fall of Cybertron (2012). The patterns we discovered in our study clearly show the AIP component is called more often by the game over the years.
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More From: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
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