Abstract

BackgroundThe 7-item Game Addiction Scale (GAS) has been validated under standard confirmatory factor analysis and exhibits good psychometric properties. Whether this scale satisfies the necessary conditions for consideration by item response theory (IRT) modeling remains unknown. However, the Diagnostic and Statistical Manual of Mental Disorders, 5th Edition (DSM-5) recently proposed criteria, in its section 3, to define internet gaming disorder (IGD) to promote research on this possible condition.ObjectiveThe objective of our study was to (1) analyze GAS in the context of IRT (graded-response) modeling; (2) investigate differential item functioning (DIF), a feature of IRT modeling, in 2 subsamples; and (3) contribute to the ongoing (IGD) debate related to the validity of the DSM-5 criteria using GAS items as a proxy.MethodsWe assessed 2 large representative samples of Swiss men (3320 French-speaking and 2670 German-speaking) with GAS.ResultsAll items comprised high discrimination parameters. GAS items such as relapse, conflict, withdrawal, and problems (loss of interests) were endorsed more frequently in more severe IGD stages, whereas items related to tolerance, salience (preoccupation), and mood modification (escape) were endorsed more widely among participants (including in less severe IGD stages). Several DIF effects were found but were classified as negligible.ConclusionsThe results of the analyses partly support the relevance of using IRT to further establish the psychometric properties of the GAS items. This study contributes to testing the validity of the IGD criteria, although cautious generalization of our findings is required with GAS being only a proxy of the IGD criteria.

Highlights

  • In recent years, growing concerns have been expressed concerning public health issues related to excessive internet use [1] and online gaming [2,3], leading to numerous studies and debate about the possible addictive characteristics of some behaviors associated with the excessive use of internet games [4,5,6,7]

  • A competing 2-factor categorical confirmatory factor analysis confirmatory factor analysis (CFA) (CCFA) model, which distinguishes between core and peripheral criteria items [20], obtained a more acceptable fit

  • Relapse, conflict, withdrawal and problems were the Game Addiction Scale (GAS) items with a higher ability to discriminate internet gaming disorder (IGD), whereas the items related to tolerance, salience, and mood modification were endorsed more widely among participants

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Summary

Introduction

In recent years, growing concerns have been expressed concerning public health issues related to excessive internet use [1] and online gaming [2,3], leading to numerous studies and debate about the possible addictive characteristics of some behaviors associated with the excessive use of internet games [4,5,6,7]. Standard confirmatory factor analysis (CFA) results revealed that the scale behaves in both regions except for one item (withdrawal). This item showed a lack of invariance. The 7-item Game Addiction Scale (GAS) has been validated under standard confirmatory factor analysis and exhibits good psychometric properties. Whether this scale satisfies the necessary conditions for consideration by item response theory (IRT) modeling remains unknown. GAS items such as relapse, conflict, withdrawal, and problems (loss of interests) were endorsed more frequently in more severe IGD stages, whereas items related to tolerance, salience (preoccupation), and mood modification (escape) were endorsed more widely among participants (including in less severe IGD stages). This study contributes to testing the validity of the IGD criteria, cautious generalization of our findings is required with GAS being only a proxy of the IGD criteria

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