Abstract

Gait is a complex mechanism relying on integration of several sensory inputs such as vestibular, proprioceptive, and visual cues to maintain stability while walking. Often humans adapt their gait to changes in surface inclinations, and this is typically achieved by modulating walking speed according to the inclination in order to counteract the gravitational forces, either uphill (exertion effect) or downhill (braking effect). The contribution of vision to these speed modulations is not fully understood. Here we assessed gait speed effects by parametrically manipulating the discrepancy between virtual visual inclination and the actual surface inclination (aka visual incongruence). Fifteen healthy participants walked in a large-scale virtual reality (VR) system on a self-paced treadmill synchronized with projected visual scenes. During walking they were randomly exposed to varying degrees of physical-visual incongruence inclinations (e.g., treadmill leveled & visual scene uphill) in a wide range of inclinations (−15° to +15°). We observed an approximately linear relation between the relative change in gait speed and the anticipated gravitational forces associated with the virtual inclinations. Mean relative gait speed increase of ~7%, ~11%, and ~17% were measured for virtual inclinations of +5°, +10°, and +15°, respectively (anticipated decelerating forces were proportional to sin[5°], sin[10°], sin[15°]). The same pattern was seen for downhill virtual inclinations with relative gait speed modulations of ~-10%, ~-16%, and ~-24% for inclinations of −5°, −10°, and −15°, respectively (in anticipation of accelerating forces). Furthermore, we observed that the magnitude of speed modulation following virtual inclination at ±10° was associated with subjective visual verticality misperception. In conclusion, visual cues modulate gait speed when surface inclinations change proportional to the anticipated effect of the gravitational force associated the inclinations. Our results emphasize the contribution of vision to locomotion in a dynamic environment and may enhance personalized rehabilitation strategies for gait speed modulations in neurological patients with gait impairments.

Highlights

  • Walking is a complex process that requires specific adaptations when transitioning to inclined surfaces [1,2,3,4]

  • For example Brady et al [44], showed that highly visually dependent people successfully trained to one set of visual conflicts, but were not able to apply their adapted skills to a new discordant environment in comparison to lower visually dependent people. It is yet unclear whether the gait speed modulations we found in a young healthy population will be replicated in populations with gait impairments

  • Induced braking and exertion effects which are expressed by gait speed modulations are linearly related to the degree of virtual inclination

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Summary

Introduction

Walking is a complex process that requires specific adaptations when transitioning to inclined surfaces [1,2,3,4]. Our previous studies show that while walking on a leveled treadmill (i.e., 0◦ inclination), uphill virtually visually simulated transition of 10◦ is followed by a temporary increase in gait speed, while downhill virtually visually simulated transition of 10◦ is followed by a temporary decrease in gait speed. These visually guided gait speed modulations represent the exertion and braking effects seen in physical uphill and downhill walking, respectively. The braking effect prevents uncontrolled speeding up (as would occur in the case of a freely moving body) and allows the individual to descend in a stable walking speed, either faster or slower than the self-selected speed on a leveled surface [3, 12, 14]

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