Abstract

Computer, mobile phone, Internet, social networks, IT tools have fundamentally changed the world around us and turned from luxury items into ordinary components of everyday life over the past  years. It is no longer possible to imagine a modern family without such devices as a smartphone, tablet or computer. Children, from birth, watching the lives of adults, begin to be interested in gadgets. For example, a modern child can see that parents use computer technology more often than they read books. The purpose of this study is to assess the real picture of the interaction of children from  to  years old with gadgets. Methodology. In the context of post-COVID restrictions, it was decided to fi rst conduct an Internet survey of children. A questionnaire was developed for children of senior preschool and primary school age. In ,  people aged  to  took part in the survey. The survey revealed that .% of the children surveyed have their own gadget. A greater number of children aged - years who do not have their own gadget were boys, .%, against % of girls. At the age of , % of children have their own gadget (this is  child out of ), and at  years, % of the children surveyed already have a gadget. More than half of the surveyed -year-olds have their own account on a social network but only % of them communicate with friends online. To the question “If you have free time, what will you choose?” .% said they would choose screen time. The main conclusion of the work is that at the moment children are mostly accustomed to the passive absorption of digital information and do not use gadgets for cognitive development.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.