Abstract

Blending two Ball B-Spline Curves(BBSC) is an important tool in modeling tubular objects. In this paper, we propose a new BBSC blending method. Our method has the following three main contributions: First, we use BBSC instead of ball Bézier to model the blending part to expand the solution space and make the resultant BBSC have better fairness. Second, we consider both the skeleton line and radius of BBSC, which makes the skeleton line and radius consistent. Thirdly, we propose a two-step optimization process to solve the problem of excessive amount of parameters brought by expanding the solution space, so that our method satisfies the real-time.

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