Abstract

The challenges of 2020 and the ability to provide continued educational support for the undergraduate medical imaging technology students during the pandemic forced many educators to think outside the box, and to an extent, outside their comfort zone [1,2]. One such method was turning to computer-based simulation to support technical and clinical skill acquisition, in addition to the on-line lecture space. The concept of using computer-based and/or virtual reality (VR) simulation software is not new in the health education sphere, however the quick addition to existing programs may have been seen as a short-term solution.

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