Abstract

This chapter begins by describing the different kinds of Fundamental Data Type (FDT) in C++. The chapter then introduces identifiers (constant and variable) and the declaration and definition of identifiers. This is followed by discussing assignment; initialisation of identifiers, expressions and statements; operators; and type conversions. Basic input from the keyboard and output to the screen is covered, along with the use of manipulators for formatting input and output. The topic of casting (the process of converting an object of one data type to an object of another data type) is discussed. The chapter concludes by examining the auto, extern, register and static storage class specifiers for specifying exactly how a variable is to be stored, and the asm declaration for directly integrating assembly language code into C++ code.

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