Abstract
With the increasing development and popularisation of information and communication technology, new challenges are posed to higher education in the modernisation of teaching in order to make education and training of students as effective as possible. It is therefore very important to develop and experiment with appropriate development tools, explore their benefits and effectiveness, and integrate them into existing learning strategies. The emergence of a computer-generated digital environment that can be directly experienced, actions that can determine what is happening in it, growth of technological characteristics, and decline in prices of virtual reality hardware leads to a situation that cannot be ignored. This paper investigated users' perceptions on the potential use of fully immersive virtual reality head-mounted displays in a discrete-event simulation of logistics processes. The dynamic nature of virtual environments requires active participation which causes greater engagement, motivation, and interest aided by interaction and challenges.
Highlights
Immersive virtual reality (VR) gives the user a realistic feeling or a perception of being physically present inside an artificial, computer-generated digital environment where users can interact with virtual objects
This paper investigated users' perceptions on the potential use of fully immersive virtual reality head-mounted displays in a discrete-event simulation of logistics processes
A huge amount of VR content comes from video games and the entertainment industry, VR offers the chance to many areas of education [3] from STEM, medicine, and humanities for various visualisations [4, 5, 6, 7] to practical training courses especially if a real system is very expensive or poses hazard/health risks or does not even exist [8, 9, 10, 11]
Summary
Immersive virtual reality (VR) gives the user a realistic feeling or a perception of being physically present inside an artificial, computer-generated digital environment where users can interact with virtual objects. Semi-immersive VR is somewhere between non-immersive and fully immersive VR; examples are flight, driving, or maritime simulators with concaved monitors and wall projectors. Cave (Cave Automatic Virtual Environment) is an example of a VR system which is between semi-immersive VR and fully immersive VR. It is a specially constructed room made up of rear projection screens for walls and ceiling, and a down projection screen for the floor [2]. Simulation (DES) software enhanced with fully immersive virtual reality, is the main focus of this paper. The rest of the paper is organised as follows: Section 2 reviews the development of immersive virtual reality head-mounted displays.
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