Abstract

The STEAM model emphasizes process-based learning that guides student inquiry, critical thinking, and creativity in science, technology, engineering, the arts, and mathematics. The children’s picture book biography Esquível: A Space-Age Sound Artist, provides an ideal catalyst for STEAM activities in the general music classroom. General considerations for designing and implementing STEAM activities in the general music classroom are discussed and include specific examples of how to apply them in developing STEAM activities related to Esquível and his music.

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