Abstract

We exploit the two different versions of Kinect, v1 and v2, for the calculation of microimages projected onto integral-imaging displays. Our approach is based on composing a three-dimensional (3-D) point cloud from a captured depth map and RGB information. These fused 3-D maps permit to generate an integral image after projecting the information through a virtual pinhole array. In our analysis, we take into account that each of the Kinect devices has its own inherent capacities and individualities. We illustrate our analysis with some imaging experiments, provide the distinctive differences between the two Kinect devices, and finally conclude that Kinect v2 allows the display of 3-D images with very good resolution and with full parallax.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.