Abstract

Front and back cover caption, volume 31 issue 6Front coverAI and humanityA statue by Stephen Kettle of Alan Turing, sitting pensively at one of his code‐breaking machines in Bletchley Park. Made up from half a million pieces of Welsh slate, this statue was a landmark feature for the Life and Works of Alan Turing exhibition in 2012, which was curated following a public campaign to save the Turing‐Newman Collaboration Collection, a rare collection of his mathematical papers. Members of the Turing family additionally contributed some of the mathematician's personal belongings, including a teddy bear he used to practise his lectures on.Bletchley Park is now a huge heritage attraction, more so since The Imitation Game, a film based on the life of the pioneering computer scientist, came out.Previously known as the UK Government Code and Cypher School, this is now a site for the National Museum of Computing, which ncludes the huts and blocks that hosted a group of codebreakers whose work is said to have helped shorten the war by two years.In this issue, Ting Guo looks at Turing's personal trajectory in life and asks to what extent his search for artificial intelligence was inspired by considerations other than purely technical ones. To design artificial intelligence is to reproduce what is the essential ‘us’, what Pamela McCorduck refers to as an ‘odd form of self‐reproduction’. The desire for such machines, she argues, is a desire equally rooted in fear and allure, which reflects not only the drive for knowledge and human progress, but the discovery of the human self, which is itself driven by fundamental problems of being human.Back coverWORLDS IN MINIATUREMiniature worlds fascinate us. Taking familiar objects, scenes and environments and scaling them down to the minute generates a sense of wonder, forming a special connection between object and audience across which information can flow in subtle and unexpected ways.For centuries, people have used miniaturization to create tiny settlements with streets down which traffic doesn't flow and shops where no purchases are made. In doing so, they generate a fantasy, an idealized portrayal of a world they wish to see, not the one they inhabit.One of the most famous of these miniature communities is Madurodam in the Netherlands. Attracting more than 700,000 visitors a year, this park seeks to replicate particular dioramas of Dutch life, employing a dedicated team of professional modellers focusing on specific aspects of Dutch architecture and urban environments to portray a particular, explicitly positive, image of the Netherlands.The choices made at this site, and others like it all over the world, are part of a complex process of representation in miniature, a selection of iconography and design intentionally assembled to create unconscious impressions in visiting tourists, particularly children, about the full‐sized communities they resemble. As such, their representative powers are partial, a carefully curated miniature snapshot of certain aspects of an entire nation designed to act as a cultural and educational ambassador.In this issue, Jack Davy explores how the process of miniaturization, as evidenced by a Lego figurine, can encapsulate and transmit complex and controversial themes in a child‐like, non‐threatening manner. These processes operate subtly and inexplicitly, shaping our understanding of the wider world around us through the affordances of the small.

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