Abstract

This article interrogates the possibility that the digital game arena plays a role as a ‘counterpublic sphere’ where alternative voices that violate the hegemonic narratives in the mainstream media culture can be expressed. Exemplified by The Invisible Guardian, a Chinese interactive role-playing game, we present the first study to bring political perspective into the Chinese digital game studies, combining narrative analysis and players’ experience to provide a comprehensive understanding of political engagement in China’s digital game arena. We argue that the digital game uses various strategies to portray figures from different political parties in a way that subverts mainstream main-melody dramas and sheds light on sensitive historical movements. This implies the potential of Chinese digital games to become a counterpublic sphere, delivering alternative voices that challenge the mainstream media discourse and stimulate gamers’ political introspection.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call