Abstract

With Chinese Full-Text Database Journal Net, this paper makes a general analysis over the developing process and current situation of the game industry study which is undertaken with the view of the industry by China’s scholars from 1979 to 2013. By means of content analysis approach, this paper takes extensive study covering research projects, topics, methods, theory applied and the shift of study topics.

Highlights

  • With the development and application of network technology in China, online game industry is showing a rapid development trend

  • Online game industry becomes the focus of academic attention to the game industry

  • Research Topics In the papers’ topics, the most are the status of the game industry, research trends and countermeasures under the perspective in the 113 papers

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Summary

Introduction

With the development and application of network technology in China, online game industry is showing a rapid development trend. Pay online game users reached 8959.4 million with an increase of 35.1%. From a view of practical revenue point, in 2012 actual sales revenue of China’s online game market was 602.8 billion yuan, representing a growth rate of 35.1%, driven by the telecommunications, IT, media, advertising and other related industrial output value 63.12 billion yuan [1]. Many social scientists are increasingly concerned the study of the game industry. What is the main thesis of academic research agenda for the game industry

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