Abstract

Cornelia J. Schnaars takes a look at early survival horror games, which instilled fear created out of fixed camera angles, clumsy controls and obscure, labyrinthine game worlds featuring eerie music, in comparison to contemporary horror. While graphics and controls have evolved over the past decades, game mechanics seem to focus increasingly on the aspect of action. RESIDENT EVIL 7: BIOHAZARD (2017) claims to return to the series' roots: It attempts to create a gameplay experience reminiscent of original survival horror, yet within a first-person perspective and VR technology. This paper examines the specific differences and the defining characteristics of the survival horror genre. It is a cursory study of its development, hybridization and disappearance, claiming the emergence of something that is survival horror in its essence but is utterly different nonetheless, since modern games do not induce the same sense of terror early games have succeeded in.

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