Abstract

The current COVID-19 virus has caused the country's and the world’s educational systems to change and shifted classes from face-to-face to blended learning. Classes have been conducted through different online media platforms like Zoom, G-Meet, and Canvas, among others. An obstacle to this is the readiness of the school, teachers, students, parents, and other stakeholders. A strategic tool, technique, and platform are required to maintain students' interest, particularly children, who are increasingly interested in technology, gadgets, and games. This study will attempt to explain the need to develop computer aided materials that could be used by the teacher in synchronous and asynchronous classes, and prove the validity and acceptability of the tool. The study included 73 students and 17 expert teachers from a private school in Manila, Philippines. A diagnostic test was administered to the students’ respondents to get the least mastered skills in the 10 parts of speech in Filipino, likewise, a pre- and post-test were also administered; and to determine the acceptability of the tool developed by the researcher, this study used a scale and questionnaire. Students were categorized into the experimental and control groups using random sampling and stanine groupings. A total mean score of 4.61 was obtained in the diagnostic test. A calculated t-value was used to determine if the developed program is accepted or failed to reject and if the p-value exceeds 0.05.

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