Abstract

Literacy achievement is important because it is the underpinning skills that sustain an individual’s competencies in early education. However, most of assessment instrument nowadays are in the form of traditional summative assessment. The emerging assessment instrument in recent evolution of technology allows teachers, educators and assessment workers to seek for better approaches in evaluating and assessing students’ achievement. While the traditional assessment methods are gradually being transformed into informal and formative assessment methods, an establishment of an alternative assessment framework is needed to accommodate the transformation. Therefore, the aim of this study is to establish the framework development of a Serious Game-Based Instrument for early literacy student assessment. The study used the Focus Group Discussion (FGD) approach to determine the appropriate gamification features of Serious Games and develop the serious game-based assessment framework. For that purposed, 17 experts from different fields of studies were involved in the FGD session. The findings were analyzed using descriptive analysis. This study concludes by highlighting the proposed framework of the Serious Game-Based Literacy Assessment by verifying gamification features and literacy constructs needed for the development of Serious Games of Early Literacy Student Assessment.

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