Abstract

One of the main requirements for next generation mobile or wireless communication systems is to effectively support a large number of machine type communication devices for Internet of things applications. In order to improve the random access capability in frame-based slotted Aloha environments, coded random access techniques have been proposed, in which multiple copies of a packet are transmitted per frame and the copies are cancelled out from the received signal if any single copy is successfully received. They, however, may increase the transmission power by sending multiple copies per frame. Above all, for systems with a small number of slots per frame, they may not be able to improve the performance by readily reaching a congested state. This paper proposes a new frame-based random access scheme, which sends at most one copy of a packet per frame but uses interference cancellation to improve the performance. If a successfully received packet is a retransmitted one, the previously transmitted signals for the packet can be cancelled out from the received signals for trying to decode other received packets. The proposed scheme has different characteristics than coded random access schemes and can be also combined with them to further improve the performance.

Highlights

  • One of the major requirements for generation wireless or cellular communication systems is to support a large number of machine type communication (MTC) devices in Internet of things (IoT) environments [1,2,3,4]

  • In order to understand the characteristics of frame-based random access schemes described in Sections 2 and 3, we compare their collision probabilities and throughputs according to the number of devices concurrently performing random accesses

  • We have proposed a random access scheme to improve the performance of frame-based slotted Aloha

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Summary

Introduction

One of the major requirements for generation wireless or cellular communication systems is to support a large number of machine type communication (MTC) devices in Internet of things (IoT) environments [1,2,3,4]. In a coded random access technique, multiple copies of a packet are transmitted over different slots in a frame and successive interference cancellation is performed starting with a successfully received copy, which can significantly reduce the collision probability. May increase the waste in power consumption by transmitting multiple copies of a packet per frame and may not produce good results by readily reaching congested states if the number of slots per frame is not sufficiently large [17]. We propose a random access scheme, which does not send multiple copies per frame but can improve the performance by successive interference cancellation of previously transmitted signals to decode other received packets.

Conventional Frame-Based Random Access
Proposed Frame-Based Random Access
Simulation Results
Conclusion
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