Abstract

The latest technological developments in computer vision allow the creation of georeferenced, non-immersive desktop virtual reality (VR) environments. VR uses a computer to produce a simulated three-dimensional world in which it is possible to interact with objects and derive metric and thematic data. In this context, modern geomatic tools enable the remote acquisition of information that can be used to produce georeferenced high-definition 3D models: these can be used to create a VR in support of rock mass data processing, analysis, and interpretation. Data from laser scanning and high quality images were combined to map deterministically and characterise discontinuities with the aim of creating accurate rock mass models. Discontinuities were compared with data from traditional engineering-geological surveys in order to check the level of accuracy in terms of the attitude of individual joints and sets. The quality of data collected through geomatic surveys and field measurements in two marble quarries of the Apuan Alps (Italy) was very satisfactory. Some fundamental geotechnical indices (e.g. joint roughness, alteration, opening, moisture, and infill) were also included in the VR models. Data were grouped, analysed, and shared in a single repository for VR visualization and stability analysis in order to study the interaction between geology and human activities.

Full Text
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