Abstract

ABSTRACT Cheating detection models in the online games can be divided in to two parts. The one is on client based model, which is designed to detect malicious programs not to be run while playi ng the games. The other one is server based model, which distinguishes the difference between benign users and cheaters by the server log analysis. The client based model provides various features to prevent games from cheating, For instance, Anti-reversing, memory manipulation and so on. However, being deployed and operated on the client side is a huge weak point a s cheaters can analyze and bypass the detection features. That Is why the server based model is an emerging way to detect chea ting users in online games. But the simple log data such as FPS’s one can be hard to find validate difference between two o f them. In this paper, In order to compensate for the disadvantages of the two detection model above, We use the existing game security solution log as well as the server one to bring high performance as well as detection ratio compared to t he existing detection models in the market.Keywords: Online game security solution, FPS Online game security, FPS S erver log analysis

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