Abstract

In the depth image interaction system, there is a deviation between the detection range of the Kinect sensor and the projection interaction surface. Aiming at this problem, this paper proposes a trapezoidal correction algorithm based on the three-dimensional sensor Kinect, and performs the calibration on the interaction space to achieve precise interactive control. The performance of the algorithm is verified by the human-computer interaction control platform, which is developed independently. The algorithm proposed in this paper was applied to the 3D interactive software system, which can achieve accurate single-touch and multi-touch performance. Compared with the traditional optical trapezoidal calibration algorithm, the algorithm tracking accuracy rate and the tracking time have been greatly improved, and a good interactive effect can be well obtained. The presented method can be widely applied to various interactive systems such as image interaction systems, human-computer interaction systems, and multi-touch systems, etc.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call