Abstract

The article proposes a concept for e-course scenario design, which takes into account three dimensions of learning mentioned by K. Illeris: cognitive, emotional and social one. The author notes that due to the nature of the activity in cyberspace, the process of designing virtual resources should include an additional, fourth dimension – psychomotor. In her view, the adaptation of a modified concept of Illeris will help to optimise the process of analysis and design of educational activities, especially in the face of challenges that will arise in the nearest future.

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