Abstract
In larp and role-playing, players often have experiences of being in another space that is beyond just having a strong imagination. Michel Foucault (1986) was one of the first philosophers to seriously examine the substance of this “otherness” of certain spaces in a society, which he called “heterotopias,” and this paper seeks to examine how the concept of heterotopias can provide both game designers and players with a valuable toolset in thinking about play spaces. We will begin by summarizing Foucault’s six principles of heterotopias, exploring what might make a given play space a heterotopia, and finally reflect on the dangerous waters about heterotopias that require sensitivity and respect from game designers and players.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.