Abstract

A class of differential pursuit-evasion games is examined in which the dynamics are linear and perturbed by additive white Gaussian noise, the performance index is quadratic, and both players receive measurements perturbed independently by additive white Gaussian noise. Linear minimax solutions are characterized in terms of a set of implicit integro-differential equations. A game of this type also possesses a "certainty-coincidence" property, meaning that its minimax behavior coincides with that of the corresponding deterministic game in the event that all noise values are zero. This property is used to decompose the minimax strategies into sums of a certainty-equivalent term and error terms.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.