Abstract

The consequences of having a leader in a swarm are investigated using differential game theory. We model foraging swarms with leader and followers as a non-cooperative, multi-agent differential game. The agents in the game start from a set of initial positions and migrate towards a target. The agents are assumed to have no desire, partial desire or full desire to reach the target. We consider two types of leadership structures, namely hierarchical leadership and a single leader. In both games, the type of leadership is assumed to be passive. We identify the realistic assumptions under which a unique Nash equilibrium exists in each game and derive the properties of the Nash solutions in detail. It is shown that having a passive leader economizes in the total information exchange at the expense of aggregation stability in a swarm. It turns out that, the leader is able to organize the non-identical followers into harmony under missing information.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.