Abstract

This article aims to explain the cause and effect of excessive online video game consumption among university students in Malang City, East Java Indonesia. The informant of this study are university students who fond of playing online video games at late night and early morning in the internet cafe. The research discovers that: 1) living far away from parents, peers, and relatives often make university students feel lonely, this makes them use online video games to drive out their lonesome and boredom. By playing online video games, they can fulfill their social need by interacting with other players, and finally, also get fun. 2) The negative side of online video games happens when the students play it excessively due to desire of escaping from real life problems. From this research, it can be revealed that there are similarity patterns among students experiencing online video games excessive consumption. These students are commonly suffering learning difficulties and they are isolated from friends because of taking study majors that are unmatched with their passion and interests. 3) No matter how harmful, the games may endanger the student’s future, all of them feel not too worry. Life in young age and student status they still have made them no need to rush of thinking about their future. These facts are based on their opinion that becoming an adult and finding a job are still too far away to go

Highlights

  • Online video game is a modern entertainment that nowdays is very popular among students in Malang City East Java

  • The Cause of Online Video Games Cosumption among University Students Through interview conducted with 8 university students as informant, it is found that they play online video games at night untill early morning because the games can make them feel happy

  • Online video games are an entertainment used by students to fill their free time

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Summary

Introduction

Online video game is a modern entertainment that nowdays is very popular among students in Malang City East Java. Meeting the need of student playing online video games, In Malang City, emerge internet cafés (warnet) which rent out their internet computers for playing online video games. Several internet cafe’s are operated 24 hours to accomodate student passion playing online video game at midnight up to early in the morning. This research is a continuation of my previous study which concerns on online video games consumption among junior and middle highschool students in Malang. The previous research explains that online video games are consumed by junior and middle highschool students because they considered them modern, practical, realistic. Corresponding author Jl. Semarang No 5, Sumbersari, Lowokwaru, Sumbersari, Malang, Jawa Timur 65145 Indonesia

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