Abstract

The main aim of our analysis is to consider the use and function of focalization in Night in the Woods (Infinite Fall, 2017) and the resulting magic(al) realism subjectivity of perception and fluidity of the gameworld in the framework of post-classical narratology. Our suggestion is that the specific ludonarrative features and functions of the game and its playable protagonist, Mae Borowski, pose questions pertaining to the ontological status of the gameworld, making it an in-between, undetermined magic(al) realism space. Taking into account the conventional formulas and themes utilized in the game, it has already been discussed as an American story following the tradition of the so-called Rust Belt Gothic. This approach, albeit highly accurate, fails to exhaust the possibility that the events presented in the game, specifically in the fourth act, are only subjectively perceived by the protagonist/focalizer, Mae Borowski. In our text, we discuss the potential markers of subjectivity present in the game, with a focus on the game music and soundscape.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.