Abstract

ABSTRACT In this autoethnography, I describe and analyse my serious leisure career playing X-Wing: The Miniatures Game. I focus on the beginning and the end of that career, as Stebbins (2020) has called for more research into those leisure career stages. More specifically, I identify leisure facilitators and constraints, demonstrating how my Star Wars fanship first facilitated my engagement with X-Wing, then how the variable factor of (un)available leisure time initially constrained but later facilitated my participation. Finally, I reflect on my career’s decline and consider the implications of abandoning X-Wing altogether.

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