Abstract

Loop pipelining is a widely-accepted technique in high-level synthesis to enable pipelined execution of successive loop iterations to achieve high performance. Existing loop pipelining methods provide inadequate support for pipeline flushing. In this paper, we study the problem of enabling flushing in pipeline synthesis and examine its implications in scheduling and binding. We propose novel techniques for synthesizing a conflict-aware flushing-enabled pipeline that is robust against potential resource collisions. Experiments with real-life benchmarks show that our methods significantly reduce the possibility of resource collisions compared to conventional approaches while conserving hardware resources and achieving near-optimal performance.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.