Abstract

The ubiquity of sound synthesizers has reshaped modern music production, and novel music genres are now sometimes even entirely defined by their use. However, the increasing complexity and number of parameters in modern synthesizers make them extremely hard to master. Hence, the development of methods allowing to easily create and explore with synthesizers is a crucial need. Recently, we introduced a novel formulation of audio synthesizer control based on learning an organized latent audio space of the synthesizer’s capabilities, while constructing an invertible mapping to the space of its parameters. We showed that this formulation allows to simultaneously address automatic parameters inference, macro-control learning, and audio-based preset exploration within a single model. We showed that this formulation can be efficiently addressed by relying on Variational Auto-Encoders (VAE) and Normalizing Flows (NF). In this paper, we extend our results by evaluating our proposal on larger sets of parameters and show its superiority in both parameter inference and audio reconstruction against various baseline models. Furthermore, we introduce disentangling flows, which allow to learn the invertible mapping between two separate latent spaces, while steering the organization of some latent dimensions to match target variation factors by splitting the objective as partial density evaluation. We show that the model disentangles the major factors of audio variations as latent dimensions, which can be directly used as macro-parameters. We also show that our model is able to learn semantic controls of a synthesizer, while smoothly mapping to its parameters. Finally, we introduce an open-source implementation of our models inside a real-time Max4Live device that is readily available to evaluate creative applications of our proposal.

Highlights

  • Synthesizers are parametric systems able to generate audio signals ranging from musical instruments to entirely unheard-of sound textures

  • We evaluate the distance between the audio synthesized from the inferred parameters and the original audio with the Spectral

  • Convergence (SC) distance and Mean-Squared Error (MSE)

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Summary

Introduction

Synthesizers are parametric systems able to generate audio signals ranging from musical instruments to entirely unheard-of sound textures. Since their commercial beginnings more than 50 years ago, synthesizers have revolutionized music production, while becoming increasingly accessible, even to neophytes with no background in signal processing. While there exists a variety of sound synthesis types [1], all of these techniques require an extensive a priori knowledge to make the most out of a synthesizer possibilities. The main appeal of these systems (namely their versatility provided by large sets of parameters) entails their major drawback. The sheer combinatorics of parameter settings makes exploring all possibilities.

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