Abstract
This work extends and improves a one-dimensional shallow flow model to two-dimensional (2D) for real-world flood simulations. The model solves a prebalanced formulation of the fully 2D shallow water equations, including friction source terms using a finite volume Godunov-type numerical scheme. A reconstruction method ensuring nonnegative depth is used along with a Harten, Lax, and van Leer approximate Riemann solver with the contact wave restored for calculation of interface fluxes. A local bed modification method is proposed to maintain the well-balanced property of the algorithm for simulations involving wetting and drying. Second-order accurate scheme is achieved by using the slope limited linear reconstruction together with a Runge-Kutta time integration method. The model is applicable to calculate different types of flood wave ranging from slow-varying inundations to extreme and violent floods, propagating over complex domains including natural terrains and dense urban areas. After validating against...
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