Abstract

Flocking is a theory that models the collective behaviors of animals such as birds or fish, and each entity moves according to the behavioral rules of separation, cohesion, and arrangement. Such flocking is mainly applied to game contents or artificial intelligence in virtual reality, and to the theory of network formation. This study aims to interpret flocking, which is usually applied to engineering, in terms of the design elements of visual art including unity, diversity, and rhythm. To do so, this study will actualize flocking through variable control and user interactions that consist the entity behavior rules of separation, cohesion, and arrangement, and show that the elements such as diversity, unity, and rhythm are included in flocking. This study will be able to contribute to researches on sensible and user-friendly technology and contents using artistic visual principles, as the users are becoming more affective. Also, it will be able to contribute to the expansion of artists' expression.

Full Text
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