Abstract

This paper presents the Flipped Classroom Methodology applied to teaching Machine Design. The document answers a question regarding teaching Machine Design in virtual media. The Flipped Classroom Methodology combines new technological tools with disruptive teaching concepts, plus the student's ability to search for information within the net. The teacher's role became selecting the most appropriate reading material, the relevant examples and exercises for working at home, and the definition of classroom activities for shearing and socializing the knowledge. In this way, the students should exchange their learning experiences, and their doubts become the center of discussion. The teacher is no longer the knowledge supplier but instead leads the group to find the answers. The flipped classroom methodology extends the classroom environment beyond the traditional classroom limits. The methodology links, through the new internet technologies, the available sources of information, the student's timing, and the possibility of the shearing learning experience. This paper presents the experience of using the flipped classroomFlipped Classroom methodology for teaching Machine Design.

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